﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;


public class GameUtils
{
    /// <summary>
    /// 游戏结束字符
    /// </summary>
    public const string c_gameFinish = "GameFinsih";
    /// <summary>
    /// 得分改变字符
    /// </summary>
    public const string c_scoreChange = "ScoreChange";
    /// <summary>
    /// 添加buff字符
    /// </summary>
    public const string c_addBuff = "AddBuff";
    /// <summary>
    /// 移除buff字符
    /// </summary>
    public const string c_removeBuff = "RemoveBuff";
    /// <summary>
    /// 击中buff字符
    /// </summary>
    public const string c_HitBuff = "HitBuff";
    /// <summary>
    /// 受到技能字符
    /// </summary>
    public const string c_SkillHit = "SkillHit";
    /// <summary>
    /// 技能状态却字符
    /// </summary>
    public const string c_SkillStatusEnter = "SkillStatusEnter";
    /// <summary>
    /// 技能特效触发字符
    /// </summary>
    public const string c_SkillFXTrigger = "SkillStatusEnter";
    /// <summary>
    /// 元素默认值
    /// </summary>
    public const int c_element_default = 0;

    public static string GetEventKey(int entityID, ChanacterEventType EventType)
    {
        return entityID + EventType.ToString();
    }
}